Tuesday, July 21, 2020
Gygax Challenge Week II: In Progress
Mapping like it's 2008 on a rapidly aging platform. I was hoping to be further, but Dundjinni was never meant to be a terrain mapping program as much as a battlemap creation tool (which we'll get to). I'm going to be tweaking this for a few days, but here's a portion of the map - I'm working with the default size (which is larger than this, but smaller in scope than other projects I've attempted).
I've learned to save often, as this is taxing to a computer of its time - at least with a Java application.
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Very interesting approach!
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